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Global Edition•Entertainment
November 8, 2026•0 views
News Brief

OLM Develops AI Coloring Tool That Learns From Just Three Hand‑Painted Frames

OLM’s AI coloring tool can learn a show’s line shapes and color palette from only three hand‑painted frames, training in about 90 seconds.

OLM Develops AI Coloring Tool That Learns From Just Three Hand‑Painted Frames
Image: VarietyCredit: Image: Variety
Multi-Source Verification:Synthesized across 1 independent reporting sources.
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In Brief

  • •OLM’s AI coloring tool can learn a show’s line shapes and color palette from only three hand‑painted frames, training in about 90 seconds.
  • •The system then colors remaining frames in roughly 15 seconds each, potentially cutting painting workload by around 30% at proof‑of‑concept stage.
  • •Designed to fit into existing anime workflows, the tool can adapt immediately when new characters appear.
  • •The project, ANIMINS, ran for 15 months under GENIAC and wrapped up in February 2026.
  • •Toon Boom Animation is also developing a similar AI coloring tool, with beta expected soon.

Why It Matters

The introduction of an AI coloring tool that requires minimal training data represents a significant shift in anime production workflows. By reducing manual coloring time and workload, studios can lower production costs and accelerate release schedules, potentially reshaping the competitive landscape of animation. Moreover, the tool’s ability to integrate seamlessly with existing pipelines and adapt to new characters offers a scalable solution that could be adopted across the industry, fostering broader innovation in creative AI applications.

Key Details

Training Data Requirement
Three hand‑painted frames
Training Time
≈90 seconds
Coloring Time per Frame
≈15 seconds
Workload Reduction
≈30%
Project Duration
15 months
Project Completion
February 2026

Context & Background

OLM, the Japanese animation studio behind the Pokémon anime series and films, launched the ANIMINS research project under the GENIAC program overseen by Japan’s Ministry of Economy, Trade and Industry to explore AI applications in animation.

Original Reporting & Sources

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Variety
Primary Source
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